Skip to content
Fair Vision Smart

The Iconic Puzzle Game Wouldn't Win at This Gaming Ceremony — An Additional Classification Could Fix That

As any prominent honors show draws close, one notices a clamor to include of new categories to recognize overlooked contributions and satisfy the passions of followers dedicated to specific genres.

My colleague has already made for a horror game category. That would be fantastic. So would strategy board titles, representing a passionate advocate's mission. However, I must insist for pushing forward because like all dedicated enthusiasts, I possess a compelling case for why my demand remains most pressing above others. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it remains highly personal, and inevitably spark debates resulting in unclear classifications. It's understandable that film award organizations don’t do it. But it is a necessary evil within the realm of interactive entertainment, that demonstrate such variety they barely qualify as a single art form.

For comprehensive acknowledgment of achievement in video games to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories actually cover a lot of ground, making space possible accommodating various experiences.

Different situation exists for puzzle games. No suitable classification appears for their placement. Consider three of this year’s best games, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Simply put, no category fits.

Acknowledgment Issues

Many instances occur of brilliant puzzle games published annually lacking appropriate categories in entertainment awards, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • A different innovative game missed out that year
  • A beloved organization game was overlooked that year
  • Just some logic titles managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent compact experiences, however the design of the puzzle game is of massive significance. Famous handheld logic titles stand as most popular titles in the world and have been for an extended period.

The famous puzzle experience rivals popular creative games competing to become best-selling game of all time; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation with diverse game types.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. You could fill a field of five interesting, varied, worthy titles every year with ease — or rather, with difficulty, given the need to exclude so many good games out.

Restating the point, these represent titles that otherwise have no home at major gaming awards. Brain-teaser creators function at the hard edge game development, creating some of essential manifestations of the video game form. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay decades.

Written by

Brittany Anderson

Elena Voss is a technology strategist and AI researcher with over a decade of experience in smart systems.

Fair Vision Smart

Type to search articles.